13 Over Soul

An Apache-like female elder figure is seen in a cave instructing ten similar male figures about the upcoming Shaman fight. Later, Yoh is invited by one of these mysterious figures for a test to be allowed in the Shaman Fight. Later at a park, the man introduces himself as Silva, hailing from the Patch tribe and one of the ten Shaman Fight priests. He explains that the only thing Yoh needs to do in order to enter the championship is to hit him once within 10 minutes. This task proves to be a real challenge for Yoh, since Silva has five different animal spirits with him and uses a different technique to unleash their powers. Soon, Yoh realizes Silva has his spirits embodied in objects all over his body and decides to give it a try by embodying Amidamaru in Harusame, giving birth to his very own Oversoul, with which he manages to hit Silva. Exhausted, Yoh learns that keeping an Oversoul consumes furyoku, the energy by which a Shaman's power is measured, which explains why he feels so tired. Yoh is given the oracle, an electronic device used as a bracelet where all information regarding the championship is uploaded. Soon after Silva leaves, Yoh is informed of his first opponent: HoroHoro.

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